Sabiowl Release Notes

Last updated: 11 August 2026


What changed in each version of Sabiowl, newest first. What we are preparing next is at the end.


v1.0.5 (released 30 July 2026)

Adjustments so that less of what you build up goes to waste.

📝 Search in Quick Notes

🎟 Much higher ticket limits

This came from hearing that tickets could quietly disappear when you went a few days without drawing. There is now enough room that a month away costs you nothing 🪶

🗓 Calendar improvements

✨ Other


v1.0.4 (released 29 July 2026)

📝 Quick Notes

Somewhere to write down what you have thought of but not yet decided what to make of. Sorting it into an event, a to-do or a habit can wait.

You can turn the feature on and off under Settings → Quick Notes.


v1.0.3 (released 25 July 2026)

🌙 More life in the sleeping world

🎁 Gifts to friends

✨ Better to use


v1.0.2 (released July 2026)

🌙 The sleeping world

A place where what you build up day by day takes shape as a scene.

📖 User Guide

✨ Other


v1.0.1 (released 7 July 2026)

The first public release. This version pairs the core loop of keeping a habit going with RPG-style growth.

✨ Main features

🌱 Habits and to-dos

⭐ RPG-style growth

🎴 Characters and gacha

⚔️ Guild (battles)

👥 Friends

📅 Timeline

🦉 Sabi (the mascot)

🏅 Achievements

💎 Diamond packs (iOS)

Payment goes through the standard App Store flow. For the full terms of sale, see Legal & Consumer Information.

💎 New user bonus

All of these arrive the moment you complete your first task of the day. They are a reward for taking a step, not simply for opening the app 🪶

⚠️ Known limitations


What comes next (v1.1 and later)

We are preparing the following while we watch how the app is used after launch. The contents and timing may change, so please read this as a rough guide.

🎴 More characters

⚔️ Job mastery

💎 Crystal inventory

✨ “NEW” banner on the gacha screen

🌍 A world you can explore

💎 More purchase options (under consideration)


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